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- The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm. 摘要在兩步紋理映射算法中,半球面是使用較多的一種中介面。
- A real-time soft shadow mapping algorithm based on backprojection is presented to generate real-time shadows. 摘要 基于陰影映射算法,提出一種利用反向投影實(shí)現的實(shí)時(shí)軟陰影的新算法。
- The preimage entropies in the dynamical systems are investigated.The correct proof of the result about preimage branch entropy:“graph mapping has zero preimage branch entropy"is given. 對理論動(dòng)力系統中連續映射的原象熵進(jìn)行了研究,給出了有關(guān)原象分枝熵的一個(gè)結果:“圖映射具有零原象分枝熵”,并給出了正確證明。
- Describes how to map algorithm names to cryptographic classes and map object identifiers to a cryptographic algorithm. 描述如何將算法名稱(chēng)映射到加密類(lèi)以及如何將對象標識符映射到加密算法。
- To solve gamut mismatch problems in color reproduction across different devices, a new color gamut mapping algorithm is proposed. 摘要針對跨設備再現色彩時(shí)色域不匹配的問(wèn)題,提出一種符合視覺(jué)感知的色域匹配算法。
- In order to optimize the tasks mapping in grid, a grid tasks mapping algorithm based on Ant Colony Optimization (named ACO-GTM) was proposed. 摘要針對網(wǎng)格環(huán)境下實(shí)現任務(wù)最優(yōu)映射的問(wèn)題,提出一種基于蟻群優(yōu)化算法的網(wǎng)格任務(wù)映射策略(ACO-GTM)。
- A Logic Cell Mapping Algorithm Based on Graph Pattern-Matching 一種基于圖模式匹配的邏輯單元映射算法
- In this paper, the semi-implicit return mapping algorithm has been developed to cope the integration of the Lade-Duncan elasto-plastic constitutive model. 本文在深入研究了本構數值積分算法的基礎上,采用了半隱式圖形返回算法,對Lade-Duncan彈塑性模型,推導了該模型的半隱式算法方程式,編寫(xiě)了相應的計算程序。
- In order to implement color reproduction,an algorithm for mapping between a source gamut and a destination gamut-a gamut mapping algorithm(GMA) is needed. 由于各種顏色設備所能表現的顏色范圍(即色域)各不相同,為實(shí)現彩色圖像的復制就需要使用色域映射技術(shù)和算法。
- NON-WANDERING SET OF A CONTINUOUS GRAPH MAP 圖映射的非游蕩集
- Based on the principle of CPK, the scale of the key management and independent third-party authentication were achieved by using combination of mapping algorithm. 基于CPK原理,通過(guò)組合映射算法實(shí)現了規?;拿荑€管理和獨立于第三方的身份認證。
- First it introduces TTCM and MAP algorithm and then compares the difference between binary MAP and Symbol by Symbol MAP. 簡(jiǎn)要介紹TTCM技術(shù)及符號MAP算法,并比較了二進(jìn)制MAP算法與符號MAP算法的差別。
- Boolean Mapping Algorithms across heterogeneous?Information Sources? 異類(lèi)信息源布爾檢索提問(wèn)式的匹配算法
- This paper discusses a deep research in LPT,which is the basic theory of Space-variant vision system,and puts forward a mapping algorithm and a reduetive algorithm. 對空間分辨率可變視覺(jué)系統中的基礎理論:對數極坐標映射模型進(jìn)行深人研究與探討,提出實(shí)現映射算法和還原算法的詳細步驟并加以分析。
- The Attracting Centre and the Topological Entropy of a Graph Map 圖映射的吸引中心與拓撲熵
- Surface texture mapping algorithm based B-splint parameter surface, and bump mapping algorithm based surface voter twist to produce real objects sense are suggested. Solid mapping method is also introduced in the paper. 給出了基于雙三次B樣條參數曲線(xiàn)面的表面紋理映射算法,和通過(guò)表面法向量擾動(dòng)產(chǎn)生凹凸不平視覺(jué)效果的凸包紋理映射算法,并給出了立體紋理映射的實(shí)現方法。
- The vocal-tract mapping algorithm is the key part, so formant parameters which are estimated by the root-finding method based on LP analysis, are chosen for the transformation parameters. 其中,聲道參數的轉換是獲得高質(zhì)量重建語(yǔ)音的關(guān)鍵,所以選擇聲道共振峰參數作為待轉換的特征參數,利用線(xiàn)性預測求根法提取共振峰參數。
- ATTRACTING SET OF A CLASS OF GRAPH MAPS 一類(lèi)圖映射的吸引集
- A tree-based multi-strategy ontology mapping algorithm is proposed.The algorithm is achieved by the following four steps: pre-processing, name mapping, subtree mapping and remedy mapping. 提出了一種基于樹(shù)結構的多策略本體映射算法,該算法包含4個(gè)步驟,即預處理,名稱(chēng)映射,子樹(shù)映射和映射矯正。
- Asymptotically Stable Sets of Graph Maps 圖映射的漸近穩定集