Surface texture mapping algorithm based B-splint parameter surface, and bump mapping algorithm based surface voter twist to produce real objects sense are suggested. Solid mapping method is also introduced in the paper.

 
  • 給出了基于雙三次B樣條參數曲線(xiàn)面的表面紋理映射算法,和通過(guò)表面法向量擾動(dòng)產(chǎn)生凹凸不平視覺(jué)效果的凸包紋理映射算法,并給出了立體紋理映射的實(shí)現方法。
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