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- LOD算法LOD algorithm
- 面向GPU的LOD算法GPU-Oriented LOD Algorithm
- 海量地形漫游中動(dòng)態(tài)LOD算法研究A Study of Dynamic LOD Algorithm for Huge Quantities of Topographic Roaming
- 一種基于四叉樹(shù)的TIN的LOD算法LOD algorithm based on quadtree for TIN
- 基于三角形折疊的連續多分辨率LOD算法A Progressive LOD Method Based on Triangle Coolapse
- 3D模型LOD算法的研究及其OpenGL實(shí)現Research on LOD algorithm of 3-D models and its implementation with openGL
- 大規模地形漫游中的實(shí)時(shí)LOD算法研究Study on the Real-Time LOD Algorithm for Large Scale Terrain Walkthrough
- 算法設計algorithm design
- 算法設計與分析The Design and Analysis of Algorithm
- 基于四叉樹(shù)的LOD技術(shù)在地形渲染中的應用Application of LOD based Quad-tree in Terrain Generation
- 控制算法control algorithm
- LODLOD ( level of detail)
- 聚類(lèi)算法clustering algorithm
- 啟發(fā)式算法heuristic algorithm
- 迭代算法iterative algorithm
- 最優(yōu)控制算法algorithm for optimal control
- 漸縮算法knapsack algorithm
- 調度算法scheduling algorithm
- LOD算法研究及其在地形實(shí)時(shí)顯示中的應用The Research of LOD Algorithm and its Application to Large-scale Terrain Rendering
- K-P算法K-P calculation