In this paper, a parallel frequency domain volume rendering algorithm for the workstation cluster environment is described in detail. 有鑒于此,本文介紹了一個(gè)基于工作站群機環(huán)境的并行頻域體繪制算法。
Real-time terrain rendering algorithms usually use view-dependent Continuous Level of Details to generate simplified terrain meshes. 實(shí)時(shí)地形繪制算法一般采用視點(diǎn)相關(guān)的連續細節層次簡(jiǎn)化技術(shù)等方法來(lái)減少實(shí)際所需要繪制的地形數據量。