Then mechanisms and algorithms to form orthographic views are described for this specific way of cube-based 3D modeling. 進(jìn)而介紹了從構造出的三維模型生成三視圖的方法和算法。
Nonetheless, most 3D modeling applications present multiple views on the screen, each displaying the same object or scene from a different angle. 雖然如此,多數三維模型應用程序在屏幕上設置了多重視點(diǎn),每個(gè)視點(diǎn)從不同的角度顯示同一對象或情景。