From this point, in the computer simulation of DOF, an image of the three-dimensional scene was produed and it was stored as a texture which was called as clear scene-texture. 基于這一特點(diǎn),在景深的計算機仿真中,首先由計算機對三維場(chǎng)景成像,并將該場(chǎng)景存儲為紋理,此紋理為清晰的場(chǎng)景紋理。