From this point, in the computer simulation of DOF, an image of the three-dimensional scene was produed and it was stored as a texture which was called as clear scene-texture. 基于這一特點(diǎn),在景深的計算機仿真中,首先由計算機對三維場(chǎng)景成像,并將該場(chǎng)景存儲為紋理,此紋理為清晰的場(chǎng)景紋理。
We've got a little more depth of fi eld by selecting a smaller aperture, but without exposure compensation the metering exposes for the darker background. 通過(guò)選擇小光圈增加了景深,但沒(méi)有曝光補償的話(huà),測光表將為較暗的背景曝光。