This article discusses the development of point mode graphics and introduces issertatesapplied foreground of point mode graphics, describes the key technologies of treating data needed in three-dimension reconstruction and displaying scenes.

 
  • 摘要闡述點(diǎn)模式圖形學(xué)的發(fā)展現狀,介紹點(diǎn)模式三維場(chǎng)景重構所需的數據處理和場(chǎng)景顯示兩個(gè)關(guān)鍵技術(shù)。
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