The implementation in this paper packs 4 cons 4*1 consecutive elements from a matrix column into a texel and thus performs a small number of 4*4 matrix by 4*1 vector products in a shader.

 
  • 每次從矩陣中取出4個(gè)元素放入一個(gè)到文理單元的一個(gè)元素中,4×4的小規模矩陣乘法就轉變成了4×1的向量乘法。
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