Now that you have an abstract overview, of how to write vertex shaders, I would like to mention at least three different ways to compile one.
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現在你對如何編寫(xiě)頂點(diǎn)著(zhù)色程序已經(jīng)有了一個(gè)抽象的概念,接下來(lái),我將介紹三種編譯頂點(diǎn)著(zhù)色程序的方法。
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