Methods: Questionnaires composed of demographic information, online game addiction instrument, flow experience instrument, loneliness instrument and depression instrument were used to assess 270 university and college students.

 
  • 方法:采用玩家基本情況問(wèn)卷、改編的網(wǎng)絡(luò )游戲成癮量表、沉浸體驗量表、孤獨量表、抑郁量表,對270名高校學(xué)生的數據進(jìn)行了分析。
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