In this paper,the texture mapping technology of OpenGL and its basic (ope)rating process in MFC were briefly introduced,and through a practical example, the necessity of the texture mapping technology in building lifelike graphics was validated.

 
  • 本文簡(jiǎn)要介紹了OpenGL的紋理貼圖技術(shù)及其在MFC中的基本操作步驟。 并通過(guò)最后的實(shí)例驗證了紋理貼圖技術(shù)在繪制真實(shí)感圖形中的必要性。
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