In this paper, we discuss principles of camera control and concepts of cinematography in real-time 3D computer games, and encapsulate both of them into camera modules.

 
  • 在本篇論文當中,我們將討論在即時(shí)三維電腦游戲當中關(guān)于鏡頭控制技巧的原則以及電影藝術(shù)的概念,并將這兩種觀(guān)念實(shí)做成各式各樣的鏡頭模組。
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