From the 3D animation technique, an approach of integrating primitive representation, CSG and linear octree is given.Furthermore a conceptual framework of multirepresentationbased GIS is discussed.

 
  • 從三維動(dòng)畫(huà)技術(shù)著(zhù)眼,提出將原型法、CSG法與線(xiàn)性八叉樹(shù)相結合的觀(guān)點(diǎn),最后提出一種基于多元表示的三維GIS系統的構想框架。
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