Firstly, the math theory used in the engine was described. For example, Matrix Transform, 3D Vector, Quaternion, secondly, introduced the development of Graphics Card and Programming API nowadays and their evolutions.
英
美
- 先介紹圖形算法中常用的數學(xué)理論基礎:矩陣變換,三維向量代數,四元數基礎,隨后介紹了圖形硬件和圖形應用編程接口的發(fā)展,并從應用角度分析了圖形軟硬件的發(fā)展趨勢。