First of all, the common color texture mapping, anti-aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced.

 
  • 本文首先介紹了普通的顏色紋理映射技術(shù),反走樣技術(shù)和多重紋理映射技術(shù),它們是實(shí)現凹凸紋理映射技術(shù)的基礎。
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