Filling Trapezoids Render requires point sampled traps Exact point sampling seems hard Current code is simple, but slow

 
  • 填充不等邊四邊形渲染不等邊四邊形的采樣點(diǎn)外部點(diǎn)的采樣看起來(lái)是困難的現有的代碼簡(jiǎn)單但是慢
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