During careful benchmark and balancing, I decide to abandon the EWA filter, turn to use GPU supersampling filter method in offline rendering, did as the same as NVIDIA Gelato.

 
  • 經(jīng)過(guò)仔細的測試以及權衡,我決定拋棄EWA過(guò)濾技術(shù)轉向GPU超采樣的方式對基于點(diǎn)渲染的圖像進(jìn)行過(guò)濾。
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