Card marking algorithms can add as little as two or three machine instructions per non-initializing heap pointer store, and entails scanning any objects on dirty cards at minor collection time.

 
  • 對每一個(gè)非初始化堆指針存儲,卡片標記算法可以只增加兩到三個(gè)機器指令,并要求在小的收集時(shí)對所有臟卡片上的對象進(jìn)行掃描。
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