As with the animation of the bones much of the animation is created in the timeline using f curves, (or bias settings in the case of PLA), and adding key frame.

 
  • 由于同動(dòng)畫(huà)的多少是建立在時(shí)間線(xiàn)中使用F曲線(xiàn),在解放軍案(或偏見(jiàn)設置骨骼動(dòng)畫(huà)),并添加關(guān)鍵幀。
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