3D seismic的用法和樣例:
例句
- Volume Rendering based on texture mapping takes advantage of graphic hardware to render the 3D seismic data, speeds the calculation.
基于紋理映射的體繪制方法借助于圖形硬件,采用由硬件實(shí)現的紋理映射功能來(lái)進(jìn)行三維地震數據的體繪制,從而明顯提高了計算速度。 - In splicing 3-D seismic data, consistent processing is one of the key technologies because it has a great effect on imaging quality.
摘要在復雜地區三維地震資料拼接中,一致性處理是關(guān)鍵技術(shù)之一,其效果對成像質(zhì)量影響重大。